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Gruntmods dune 2000 team
Gruntmods dune 2000 team













gruntmods dune 2000 team gruntmods dune 2000 team

I just copied a code from one uil file to another and i could control three house though not together but need to abandon one to work with the other. but the indices assigned will be different and the mission same. then map and mis will be same for both players. Well if we can play the same mission through co op, the indexes should be allocated properly to players. I'm not really sure if gruntlord can do it, so we'll have to wait for him and see what he says. So for example 2-3 players starting with mcv trying to destroy 1 player that has a base. map files to be played, so that it'll show the buildings and triggers. I just realise that the main objective of the server should be to allow those campaign-type. And how do u do so that you can control more than one house at a time?















Gruntmods dune 2000 team